How to get the Paradise Deed: A simple method to avoid winning too early!
Contents
- Concept and Pre-requisites
- Reputation Management
- Early Game
- Mid-Game (Getting Ride of Hostility for Good)
- Late Game: Getting Everything Else while Farming Living Matters
Concept and Pre-requisites
This guide will help you getting the deed Paradise (All villagers for all three races must have their needs fulfill)
The hardest part here is to do it before winning. And I think this guide will help you achieve that.
This is my first guide and i’m not a native english speaker, so be patient if something is not clear enough. Hope this help!
Concept:
The goal is to minimize impatience gain and managing the reputation gain, while reducing hostility to zero to have time to get the necessary ressources. To get around the “happiness is too high” problem while fulfilling the needs, we will use Living Matter farming technique. To get all the time needed to do that, we will use the Scarlet Orchard (Archeology) Biome.
Prerquisites:
- You have to play on the Scarlet orchard (archeology biome) to be able to easily reduce hostility to zero. Any positive map modifier will help.
- Play on prestige 1 or more (if you are masochist) to have the 18 reputation bar (I like P2 because I like using the high blight generation in case I roll the “baptism of fire” cornerstone).
- It’s easier if you play with human. Putting human as firekeeper (to slow down impatience) give you more time. Since without hostility, impatience will be the time limit here. I like to have Harpie and Lizard as others races, since jerky is easy to get for resolve when needed.
- Embarcation bonus, I tend to take a building for fertile soil, and something to help with the first glade (oil or money). I don’t take building material for this deed because it’s not a race and on P1 or 2, you are in no risk of losing early on anyway.
Reputation Management
You have 18 reputation point to gain before winning. Only the first 14 will bring you new blueprints / stormforged cornerstones. Treat these 14 reputations point as precious ressources. You have to spend them well and only when needed.
It means, you can get no reputation… by resolve, caches or glade event. Always pick the goods.
And never gain a reputation point that you can’t use to reduce impatience. If you don’t have enough impatience, just wait before gaining the rep point.
You have 3 archeological site that can give you some benefits, but it will cost you 3 reputations points by site. Only one is really valuable IMO, it’s the one with the blueprint. Other should be exploited until the last stage (to get the Ancient Tablet), then salvaged. You can complete them if you want, but I think getting order is overall better.
You have 9 Orders (so 9 reputation point here): You don’t want to take any order that doesn’t benefit you long term (so pick the ones with cornerstornes/bonus to production/blueprint, material will be irrelevant) even if they are difficult to do, you have time.
If none is available, pick anything don’t complete the order (don’t validate it and untick the box in the order menu so you won’t think about it no more).
Like I said, you ideally don’t want to get higher than 14 reputation points before you are ready to finish the deed. Ideally you want to get building through ruins, orders and traders.
Use reputation point to gain a few early blueprint, then just search glade for ruins to avoid getting a blueprint for a building you’ll find. You won’t need complex food chain for a very long time so once you get what you need for the early game, you can wait before picking your early blueprint.
Early Game
Goal: developing some infrastructures for food/basic material and housing. Preparing for exploration. Building the archeologist’s office and trading post.
You are here for the long run, and you don’t have to rush. Impatience is what’s gonna cap you, not hostility, so deal with storm the best you can while developping your goals.
You have to survive until the mid-game, then hostility won’t be a problem.
Just play normally, don’t open small glade, focus on a few dangerous one to find fertile soil and know where you’re gonna expand next.
Turn all non-basic food consumption off. It’s good to have a source of complex food like jerky to manage resolve. Easy to make and you can turn consumption on or off when needed.
Try to look for a source of tools, oil, coal or whatever that will help you solve some glade event. Archeological offer good loot from tree (iron and incence) so it’s not hard to get your hand on some useful glade solving items
For cornerstone: “HIDDEN TABLET” is the one you are looking for in priority. You need to find it using reroll after 4/5 years if needed. it is retroactive and works on cache and other glade event. One archeology biome, it seems pretty commons. You want two of them, three is overkill if you have another good hostility cornerstone.
Other cornerstone you should look for is cornerstones that speed up trader (Trade logs), one hostility reducing cornerstone (just in case: Baptism by fire (hostility down when burning blight) or Protecting Trade (hostility down when selling stuff) are perfect).
Back to Nature is pretty neat here since you’ll need a lot of food later (but you can just bruteforce food anyway by spamming greenhouse or farms later).
The one that add one cornerstone (Guild Catalogue) to trader is nice too.
For stormforge, same rule apply. Trader speed and food producing cornerstones are good, but you can always pick something that will simplify production chain later.
Mid-Game (Getting Ride of Hostility for Good)
Goal: getting hostility down and finding a Living Matters.
Build the archeologist office and get the “decryption perk” (-15 hostility for ancient tablets) It cost only 10 gold and a 10 plank. At first it wont get you to 0 hostility but keep working on glade event and you’ll get there with ‘Hidden Tablet’.
Then, just build up your food and gold economy. keep buying useful stuff from trader. Expand and clear glade event as fast as you can to gain Ancient Tablets.
Build as many farm as possible and start building your complex food / service production chain. But do not active the consumption for them yet! Just keep that resolve around 5 for everyone.
If resolve go too high (often the case for the harpies), don’t hesitate to destroy houses, cut their food, favor the humans. Anything goes! JUST DON’T GET REPUTATION!
And the most important: Find a living Matters generating event and don’t solve it yet! Once you find a Living Matters event you are golden. Welcome to the late game.
Late Game: Getting Everything Else while Farming Living Matters
Here reside the beauty of this method. Living Matters give you -3 resolve each cycle and it clone itself. So you can start with -3 resolve and just build up negative resolve from here, while opening consumption for differents needs to your people as you let the resolve tank.
If resolve goes too low, just complete some Living Matters event to reduce the malus (and get loot for it in the process)… And let it spread enough just before giving more service/food to your people.
Now you just have to check when a need is fully fullfileld, and when it’s done for all need and all villagers, just get ride of every Living Matters and TADA!
It’s done!
More Guides:
- Against the Storm – Villagers Guide
- Against the Storm – Save File Location
- Against the Storm – 100% Full Achievement Guide
- Against the Storm – Tips for Turning In Orders
- Against the Storm – How to Deal with Large Sparkdews
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